Phase 2 — Mesh Segmentation (Blender + 3DSC)

This phase divides the canvas exported in Phase 1 — High-Resolution Mesh Preparation (Metashape) into manageable tiles using the LOD Cutter tool inside Blender. The output is a set of segmented OBJs ready for high-resolution texturing.

2.1 Import Canvas in Blender

  1. Open Blender

  2. Install 3D Survey Collection add-on if not already installed

  3. Import > 3DSC > Import OBJ (Ant File Importer)

  4. Navigate to 05_RB/03_Model_Library/[YourModelName]/meshmono/

  5. Select the OBJ file

img/blender_import_3dsc.png

Fig. 27 [SCREENSHOT: Blender with 3DSC import panel open, showing EM folder structure]

Coordinate Systems

  • Local coordinates: Import directly

  • Georeferenced: Use the shift file option in 3DSC importer to handle large coordinates

2.2 Segment with LOD Cutter

The LOD Cutter tool divides the mesh into manageable tiles:

  1. Select the imported mesh

  2. Open 3DSC > Segmentation panel

  3. Set Grid Size (in m²):

    • Recommended: 60-100 m² per tile

    • Formula for grid dimension: \(\sqrt{\text{Area}}\) (e.g., 8×8m or 10×10m)

    Note

    The grid size should account for both horizontal and vertical surfaces. For architectural models with walls, use smaller tiles (~60 m²) to account for the Z dimension.

  4. Click Cutter set to generate the cutting grid

  5. Adjust grid if needed

img/lod_cutter_grid.png

Fig. 28 [SCREENSHOT: Blender viewport showing segmentation grid overlay on mesh]

2.3 Execute Multi-Cutter

  1. Select the target mesh (active object)

  2. Optional: also select only the cutters you want to use

  3. Open Window > Toggle System Console (to monitor progress)

  4. Save your .blend file first!

  5. Click Multi-Cutter button

The tool will:

  • Use selected cutters, or automatically use all cutters in _cutter if none are selected

  • Cut the mesh into separate objects

  • Assign unique names to each tile

  • Keep cutter objects available for additional segmentation passes

img/multicutter_result.png

Fig. 29 [SCREENSHOT: Mesh segmented into multiple tiles in Blender outliner]

2.4 Clean Floating Geometry

After segmentation, some tiles may contain unwanted floating fragments:

  1. Select a tile

  2. Press Tab to enter Edit Mode

  3. Use K (Knife tool) or select and X > Delete Faces to remove artifacts

  4. Press Tab to return to Object Mode

  5. Repeat for problematic tiles

Tip

Use Alt+Z (X-Ray mode) to see through the mesh and identify floating elements more easily.

2.5 Export Segmented Tiles

  1. Select all tile objects

  2. Open 3DSC > Export panel

  3. Set export folder to 05_RB/03_Model_Library/[YourModelName]/meshpoly/

  4. Uncheck “Relative Path” in export settings

  5. Click OBJ Export Batch

  6. Monitor progress in system console

img/export_meshpoly.png

Fig. 30 [SCREENSHOT: 3DSC export panel with meshpoly folder in EM structure selected]

Best Practice

Save your Blender work file to 05_RB/02_PROCESSING/blender/ with a descriptive name like [ModelName]_segmentation.blend before exporting. This preserves your segmentation work for future reference.


This documentation is authored with AI assistance under human editorial responsibility, in line with Article 50(4) of the EU AI Act (Regulation (EU) 2024/1689). Every published change is reviewed and committed by a human author with subject-matter competence. Full policy: extendedmatrix.org/ai-usage.