.. _digital-replica-phase-5: ================================== Phase 5 — Final Reality-Based File ================================== This phase organizes the LOD output from :doc:`phase-4-lod-generation` into the canonical **Reality-Based (RB) file** — the single ``.blend`` document that downstream stratigraphic annotation projects, Extended Matrix workflows and game-engine exports will reference. .. contents:: On this page :local: :depth: 2 **5.1 Organize Collections** After LOD generation, organize your Blender file: 1. Check collection structure: .. code-block:: text RB (Reality Based) ├── tile_01_LOD0 ├── tile_01_LOD1 ├── tile_01_LOD2 ├── tile_02_LOD0 └── ... 2. Clean up any temporary objects 3. Verify all LODs are present **5.2 Save as RB File** 1. **File > Save As** 2. Navigate to ``05_RB/03_Model_Library/[ModelName]/`` 3. Name convention: ``[ModelName]_RB.blend`` Example: ``SeriePola_RB.blend`` 4. Final location: ``05_RB/03_Model_Library/[ModelName]/[ModelName]_RB.blend`` 5. This file is now ready for: - Stratigraphic annotation projects (in ``07_SB/``) - Extended Matrix integration (``06_EM/``) - PyArchInit workflows - Game engine export - Dataset publication (``09_Dataset_Publication/``) .. figure:: /img/rb_file_structure.png :width: 800 :align: center *[SCREENSHOT: Final .blend file showing organized LOD structure in EM folder]* .. admonition:: EM Structure Context The complete Model Library subfolder now contains: .. code-block:: text 05_RB/03_Model_Library/[ModelName]/ ├── meshmono/ # Decimated canvas ├── meshpoly/ # Segmented tiles (untextured) ├── meshpolytex/ # Textured tiles └── [ModelName]_RB.blend # ★ Final Reality-Based file This organization keeps all processing stages together while providing the final, optimized model for downstream use. For the complete file-by-file location guide, see :ref:`file_location_appendix`. **5.3 Use LOD Manager** To visualize different LOD levels in Blender: 1. Select an object/tile 2. Open **3DSC > LOD Manager** panel 3. Set **LOD Level** (0, 1, or 2) 4. Click **Set LOD** button The viewport will update to show the selected detail level. .. figure:: /img/lod_manager.png :width: 500 :align: center *[SCREENSHOT: LOD Manager panel with LOD level selector]* .. seealso:: - Previous step: :doc:`phase-4-lod-generation` - Next step: :doc:`phase-6-stratigraphic-integration` - Tool reference: :doc:`/reference/panels/lod-manager`