.. _digital-replica-troubleshooting: ================================================ Digital replica — troubleshooting common issues ================================================ Symptom-driven recipes for the most frequent problems encountered during the Digital Replica workflow. If an issue is not covered here, consult :doc:`best-practices` first and then open an issue on the 3DSC GitHub repository. .. contents:: On this page :local: :depth: 2 Common Issues and Solutions =========================== **Issue**: Mesh has holes after decimation **Solution**: - Check original dense cloud quality - Increase photo overlap in problematic areas - Use Metashape's "Close Holes" tool before decimation --- **Issue**: Floating geometry fragments after segmentation **Solution**: - Enter Edit Mode (Tab) - Select unwanted fragments - Delete faces (X > Delete Faces) - Use knife tool (K) for precise cutting --- **Issue**: Texture seams visible between tiles **Solution**: - Increase texture resolution in problematic areas - Check photo quality and coverage - Use Metashape's blending mode "Mosaic" or "Average" - Apply color correction in post-processing --- **Issue**: LOD generation fails or crashes **Solution**: - Save file before generating LODs - Reduce number of simultaneous tile processing - Check available RAM and disk space - Try generating LODs for tile subsets --- **Issue**: Georeferenced coordinates cause offset in Blender **Solution**: - Use 3DSC shift file import option - OR work in local coordinates - Maintain coordinate system consistency across all exports --- **Issue**: Texture resolution lower than expected (>1.2mm/texel) **Solution**: - Verify tile area calculation (see :doc:`/explanation/texture-resolution-formula`) - Increase number of textures per tile (modify script) - Check photo resolution and GSD - Ensure photos used for texturing are sharp .. seealso:: - Advisory: :doc:`best-practices` - Formula details: :doc:`/explanation/texture-resolution-formula` - Tool reference: :doc:`/reference/tools/metashape-tool`