.. _quick-utils: .. _Quick_Utils: Quick Utils =========== .. _Quick_UtilsFIG: .. figure:: /img/QuickUtils.jpg :width: 400 :align: center Quick Utils panel This panel (:numref:`Fig. %s `) contains miscellaneous utility commands for cleaning and preparing objects before downstream operations. The Quick Utils panel includes: - *Vertex Merge by Distance* - *Rename 4 GameEngines* - *Invert x and y* - *Remove selected suffix (if any)* - *Batch material settings* - *Batch legacy material conversion* **Vertex Merge by Distance** Merges near-duplicate vertices on selected meshes. **Rename 4 GameEngines** Renames selected objects using a game-engine oriented naming convention. **Invert x and y** Swaps X and Y coordinates of selected objects while preserving Z. This is useful when total-station point datasets are imported with swapped XY axes. **Remove selected suffix (if any)** Removes selected suffixes (*.001*, *.002*, *.003*) from object names in batch. **Batch material settings** Changes material parameters on selected objects: - *opaque*: sets material Blend Mode to *Opaque*; - *transparent*: sets material Blend Mode to *Alpha Blend*; - *Roughness 1*: sets Principled BSDF roughness to 1; - *Metalness 0*: sets Principled BSDF metallic value to 0. **Batch legacy material conversion** The *Diffuse 2 Principled* command converts legacy diffuse-style materials into Principled BSDF-based materials. **Additional root-level utility panels** The following utility panels are available as separate root-level panels in the 3DSC sidebar: - *Rotation Constrained* - *Circle from 3 Points* - *Alignment Orientation* - *Texture Smart Mapping*