.. badge:: Full Course :color: blue 3D Survey Collection: Level of Detail in Blender ================================================ .. raw:: html

▶ 3D Survey Collection: Level of Detail in Blender (~~6 min)

| **Clip:** 03 | **Duration:** ~6 min | **Recording segment:** 11:43 → ~18:00 ---- Prerequisites ------------- Blender 3.x or later installed. Overview -------- The 3D Survey Collection (3DSC) add-on solves the problem of working with very large photogrammetric models in Blender. The LOD (Level of Detail) generator creates four resolution versions of any mesh, allowing real-time switching between detail levels while working on site-scale datasets. .. figure:: /_static/screenshots/clip_03/0001_3dsc_panel_location.jpg :alt: The 3D Survey Collection panel in the Blender N-panel sidebar. :width: 90% The 3D Survey Collection panel in the Blender N-panel sidebar. Key Concepts ------------ - Large photogrammetric models (10M+ polygons) are impractical on standard hardware. - The LOD generator creates four resolution levels from a single source mesh. - LOD levels can be switched at runtime — no scene reload required. - The 3DSC panel lives in the Blender sidebar (press N to open). Screenshots ----------- .. figure:: /_static/screenshots/clip_03/0003_single_element_lod3_10k.jpg :alt: Single architectural element at LOD Level 3: 10,000 polygons. :width: 90% Single architectural element at LOD Level 3: 10,000 polygons. .. figure:: /_static/screenshots/clip_03/0004_original_resolution_10M.jpg :alt: Same element at original resolution: 10 million polygons. :width: 90% Same element at original resolution: 10 million polygons. .. figure:: /_static/screenshots/clip_03/0005_lod_generator_interface.jpg :alt: The LOD generator interface with resolution parameters. :width: 90% The LOD generator interface with resolution parameters. .. figure:: /_static/screenshots/clip_03/0006_gif_lod_switch.gif :alt: Switching between LOD levels in real time in the Blender viewport. :width: 90% Switching between LOD levels in real time in the Blender viewport. Try It Yourself --------------- Apply the LOD generator to the sample mesh in the playground dataset and verify all four LOD levels load correctly. .. note:: A video walkthrough for this tutorial will be available on the Extended Matrix YouTube channel. .. seealso:: :doc:`Site-Scale LOD and Data Preparation <04-3dsc-site-scale>`