Digital replica — best practices and QC
Advisory guidance for high-quality Digital Replicas: photo acquisition, project organisation, workflow optimisation, team collaboration, and a per-phase Quality Control checklist that summarises the acceptance criteria introduced in the phase guides.
Photo Acquisition
Maintain consistent overlap (80% front, 60% side)
Use appropriate GSD for target resolution
Separate photo sets: geometry (many photos) vs texture (quality photos)
Avoid blur, ensure proper focus
Control lighting for texture sets
Project Organization
Use the Extended Matrix standard folder structure (EM 1.5)
Download template: https://github.com/zalmoxes-laran/ExtendedMatrix/raw/refs/heads/EM_1.5_dev/07_FolderTree/EM_FolderTree_v1.5.zip
Keep raw photos in
05_RB/01_RAW/photos/Save all Metashape projects in
05_RB/02_PROCESSING/metashape/Organize outputs in
05_RB/03_Model_Library/[ModelName]/Use numeric prefixes for verbal communication (e.g., “zero-five, zero-three”)
Name files descriptively and consistently within each folder
Keep backups at each major phase
Document coordinate system and units used in project notes
Prepare datasets for publication in
09_Dataset_Publication/(Zenodo-ready structure)
For the complete file-by-file location guide, see File locations — Digital Replica reference.
Workflow Optimization
Process smaller test areas first
Verify quality at each phase before proceeding
Use Blender collections to organize complexity
Leverage LOD system - don’t work in LOD0 unnecessarily
Regular saves and incremental backups
Collaboration
Share folder structure template with team
Use relative paths where possible (except exports)
Document custom settings and deviations from workflow
Version control for .graphml and .xlsx files
Establish naming conventions for entire team
Quality Control Checklist
Before finalizing each phase, verify:
Phase 1 (Canvas) — see Phase 1 — High-Resolution Mesh Preparation (Metashape):
[ ] Mesh density = 1000 poly/m² (±10%)
[ ] No holes or non-manifold geometry
[ ] Clean topology (no flipping faces)
[ ] Proper scaling (verify in Blender)
Phase 2 (Segmentation) — see Phase 2 — Mesh Segmentation (Blender + 3DSC):
[ ] Tile sizes between 60-100 m²
[ ] No floating fragments
[ ] Tiles properly aligned at seams
[ ] All tiles exported successfully
Phase 3 (Texturing) — see Phase 3 — High-Resolution Texturing (Metashape + 3DSC Scripts):
[ ] Texture resolution ~1.2 mm/texel
[ ] No missing textures
[ ] Minimal color seams between textures
[ ] PNG format (not JPG) for quality
Phase 4 (LODs) — see Phase 4 — LOD Generation (Blender + 3DSC):
[ ] All LOD levels generated
[ ] Texture quality appropriate per LOD
[ ] LOD switching works in viewport
[ ] File size reasonable for target platform
Phase 5 (RB File) — see Phase 5 — Final Reality-Based File:
[ ] Collections properly organized
[ ] All LODs accessible
[ ] File saved with descriptive name
[ ] Backup copy created
See also
Reference: File locations — Digital Replica reference
Rationale: Why the Digital Replica workflow