Digital replica — troubleshooting common issues
Symptom-driven recipes for the most frequent problems encountered during the Digital Replica workflow. If an issue is not covered here, consult Digital replica — best practices and QC first and then open an issue on the 3DSC GitHub repository.
Common Issues and Solutions
Issue: Mesh has holes after decimation
Solution:
Check original dense cloud quality
Increase photo overlap in problematic areas
Use Metashape’s “Close Holes” tool before decimation
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Issue: Floating geometry fragments after segmentation
Solution:
Enter Edit Mode (Tab)
Select unwanted fragments
Delete faces (X > Delete Faces)
Use knife tool (K) for precise cutting
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Issue: Texture seams visible between tiles
Solution:
Increase texture resolution in problematic areas
Check photo quality and coverage
Use Metashape’s blending mode “Mosaic” or “Average”
Apply color correction in post-processing
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Issue: LOD generation fails or crashes
Solution:
Save file before generating LODs
Reduce number of simultaneous tile processing
Check available RAM and disk space
Try generating LODs for tile subsets
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Issue: Georeferenced coordinates cause offset in Blender
Solution:
Use 3DSC shift file import option
OR work in local coordinates
Maintain coordinate system consistency across all exports
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Issue: Texture resolution lower than expected (>1.2mm/texel)
Solution:
Verify tile area calculation (see Texture resolution formula)
Increase number of textures per tile (modify script)
Check photo resolution and GSD
Ensure photos used for texturing are sharp
See also
Advisory: Digital replica — best practices and QC
Formula details: Texture resolution formula
Tool reference: 3DSC for Metashape — tool reference