Phase 2 — Mesh Segmentation (Blender + 3DSC)
This phase divides the canvas exported in Phase 1 — High-Resolution Mesh Preparation (Metashape) into manageable tiles using the LOD Cutter tool inside Blender. The output is a set of segmented OBJs ready for high-resolution texturing.
2.1 Import Canvas in Blender
Open Blender
Install 3D Survey Collection add-on if not already installed
Import > 3DSC > Import OBJ (Ant File Importer)
Navigate to
05_RB/03_Model_Library/[YourModelName]/meshmono/Select the OBJ file
Fig. 19 [SCREENSHOT: Blender with 3DSC import panel open, showing EM folder structure]
Coordinate Systems
Local coordinates: Import directly
Georeferenced: Use the shift file option in 3DSC importer to handle large coordinates
2.2 Segment with LOD Cutter
The LOD Cutter tool divides the mesh into manageable tiles:
Select the imported mesh
Open 3DSC > Segmentation panel
Set Grid Size (in m²):
Recommended: 60-100 m² per tile
Formula for grid dimension: \(\sqrt{\text{Area}}\) (e.g., 8×8m or 10×10m)
Note
The grid size should account for both horizontal and vertical surfaces. For architectural models with walls, use smaller tiles (~60 m²) to account for the Z dimension.
Click Cutter set to generate the cutting grid
Adjust grid if needed
Fig. 20 [SCREENSHOT: Blender viewport showing segmentation grid overlay on mesh]
2.3 Execute Multi-Cutter
Select the target mesh (active object)
Optional: also select only the cutters you want to use
Open Window > Toggle System Console (to monitor progress)
Save your .blend file first!
Click Multi-Cutter button
The tool will:
Use selected cutters, or automatically use all cutters in
_cutterif none are selectedCut the mesh into separate objects
Assign unique names to each tile
Keep cutter objects available for additional segmentation passes
Fig. 21 [SCREENSHOT: Mesh segmented into multiple tiles in Blender outliner]
2.4 Clean Floating Geometry
After segmentation, some tiles may contain unwanted floating fragments:
Select a tile
Press Tab to enter Edit Mode
Use K (Knife tool) or select and X > Delete Faces to remove artifacts
Press Tab to return to Object Mode
Repeat for problematic tiles
Tip
Use Alt+Z (X-Ray mode) to see through the mesh and identify floating elements more easily.
2.5 Export Segmented Tiles
Select all tile objects
Open 3DSC > Export panel
Set export folder to
05_RB/03_Model_Library/[YourModelName]/meshpoly/Uncheck “Relative Path” in export settings
Click OBJ Export Batch
Monitor progress in system console
Fig. 22 [SCREENSHOT: 3DSC export panel with meshpoly folder in EM structure selected]
Best Practice
Save your Blender work file to 05_RB/02_PROCESSING/blender/
with a descriptive name like [ModelName]_segmentation.blend before exporting.
This preserves your segmentation work for future reference.
See also
Previous step: Phase 1 — High-Resolution Mesh Preparation (Metashape)
Next step: Phase 3 — High-Resolution Texturing (Metashape + 3DSC Scripts)
Tool reference: Segmentation