Phase 4 — LOD Generation (Blender + 3DSC)
This phase generates multiple Levels of Detail (LODs) from the textured tiles produced in Phase 3 — High-Resolution Texturing (Metashape + 3DSC Scripts). The 3DSC LOD Generator decimates geometry and bakes lower-resolution textures so the final Reality-Based file can be efficiently visualized at different zoom levels.
4.1 Import Textured Tiles
Open new Blender file (or continue from previous)
Import > 3DSC > Import OBJ (Ant File Importer)
Navigate to
05_RB/03_Model_Library/[ModelName]/meshpolytex/Import all tiles
Fig. 26 [SCREENSHOT: Blender with fully textured tiled model from EM structure]
Tip
If working with a very large model, you can import tiles in batches to verify quality before importing the complete set.
4.2 Verify Quality with Model Inspector
Use 3DSC’s Model Inspector to check texture resolution:
Select one or more tiles
Open 3DSC > Model Inspector panel
Click MeanRes button
Review statistics:
Area (m²)
Polygon count
Mean resolution (mm/pixel) - should be ~1.2mm
Polygons per m² - should be ~1000
Click Export to save statistics as CSV
Fig. 27 [SCREENSHOT: Model Inspector panel showing statistics]
4.3 Set LOD0 Base
Before generating LODs, designate the highest detail level:
Select all textured tiles
Open 3DSC > LOD Generator panel
Click LOD 0 (set as) button
This cleans and renames objects with _LOD0 suffix and proper naming convention (ob1mt1 format).
Naming Convention
3DSC uses a standardized naming:
ob= object1= object numbermt= material1= material number_LOD0= level of detail
This ensures compatibility with game engines like Unreal Engine.
4.4 Configure LOD Settings
Set parameters for Level of Detail generation:
Number of LODs: Typically 2-3 LODs
Padding: Enable padding ratio (recommended)
Decimation Ratios (expressed as decimals 0-1):
Example for 3 LODs:
LOD1: 0.2 (20% of LOD0 = 200 poly/m²)
LOD2: 0.04 (20% of LOD1 = 40 poly/m²)
Or:
LOD1: 0.5 (50% of LOD0 = 500 poly/m²)
LOD2: 0.25 (50% of LOD1 = 250 poly/m²)
Texture Resolutions:
LOD1: 2048 px
LOD2: 512 px
LOD3: 128 px (if needed)
Export Folder: Select where LOD files will be saved
Fig. 28 [SCREENSHOT: LOD Generator panel with settings filled]
4.5 Generate LODs
Click Generate button
Monitor progress in system console
The tool will:
Decimate geometry for each LOD
Bake textures to lower resolutions
Export LOD files to specified folder
Create LOD data inside the .blend file
Processing Time
LOD generation is time-intensive:
Small models (~10 tiles): 5-15 minutes
Medium models (~50 tiles): 30-60 minutes
Large models (100+ tiles): Several hours
See also
Previous step: Phase 3 — High-Resolution Texturing (Metashape + 3DSC Scripts)
Next step: Phase 5 — Final Reality-Based File
Tool reference: LOD generator