Phase 5 — Final Reality-Based File

This phase organizes the LOD output from Phase 4 — LOD Generation (Blender + 3DSC) into the canonical Reality-Based (RB) file — the single .blend document that downstream stratigraphic annotation projects, Extended Matrix workflows and game-engine exports will reference.

5.1 Organize Collections

After LOD generation, organize your Blender file:

  1. Check collection structure:

    RB (Reality Based)
    ├── tile_01_LOD0
    ├── tile_01_LOD1
    ├── tile_01_LOD2
    ├── tile_02_LOD0
    └── ...
    
  2. Clean up any temporary objects

  3. Verify all LODs are present

5.2 Save as RB File

  1. File > Save As

  2. Navigate to 05_RB/03_Model_Library/[ModelName]/

  3. Name convention: [ModelName]_RB.blend

    Example: SeriePola_RB.blend

  4. Final location:

    05_RB/03_Model_Library/[ModelName]/[ModelName]_RB.blend

  5. This file is now ready for:

    • Stratigraphic annotation projects (in 07_SB/)

    • Extended Matrix integration (06_EM/)

    • PyArchInit workflows

    • Game engine export

    • Dataset publication (09_Dataset_Publication/)

img/rb_file_structure.png

Fig. 29 [SCREENSHOT: Final .blend file showing organized LOD structure in EM folder]

EM Structure Context

The complete Model Library subfolder now contains:

05_RB/03_Model_Library/[ModelName]/
├── meshmono/              # Decimated canvas
├── meshpoly/              # Segmented tiles (untextured)
├── meshpolytex/           # Textured tiles
└── [ModelName]_RB.blend   # ★ Final Reality-Based file

This organization keeps all processing stages together while providing the final, optimized model for downstream use. For the complete file-by-file location guide, see File locations — Digital Replica reference.

5.3 Use LOD Manager

To visualize different LOD levels in Blender:

  1. Select an object/tile

  2. Open 3DSC > LOD Manager panel

  3. Set LOD Level (0, 1, or 2)

  4. Click Set LOD button

The viewport will update to show the selected detail level.

img/lod_manager.png

Fig. 30 [SCREENSHOT: LOD Manager panel with LOD level selector]