LOD generator
Fig. 44 LOD generator panel
This panel (Fig. 44) consents to generate Levels of Details (LODs) of a selected mesh. This type of tool helps manage large and detailed datasets, such as a mesh obtained through photogrammetry, or mesh from laser scanner.
To use this tool the user needs to first indicate the LOD0 object, that is the mesh with the highest level of detail within the .blend file. To do this, first select the object and, then press the LOD 0 (set as) button to designate it as the LOD 0 object.
Before generating LODs some steps need to be follow:
set the number of LODs by entering the correct value under the LOD 0 (set as) button;
select the Pad option to activate the Paddin ratio for LOD creation;
set the Decimation ratio;
set the Resolution of the baked texture;
indicate the path of the folder where LOD(s) will be saved.
Remember
Before closing the path window, it is recommended to uncheck the relative path option in the export window settings. Alternatively, within the export panel of 3DSC, it is possible to directly paste the entire path into the empty field and then confirm by pressing the Enter button.
After all these options have been set, pressing the generate button will create LODs in the desired folder.
If necessary, LOD generator tool permits to create a group of LODs, by clicking on the LOD clusters button, and remove it, by pressing the X button.
The FBX button allows to export LODs’ cluster in FBX format in the folder previously indicated.