Alignment Orientation
The Alignment Orientation panel (VIEW3D_PT_alignment_orientation)
creates a custom Blender transform orientation from two points recorded
with the 3D cursor. It is the recommended way to derive a working axis
system from survey markers (e.g. wall corners, total-station prisms,
photogrammetric targets) without manually entering Euler angles.
This page is the parameter and operator reference for the panel.
Source: utils/alignment_orientation_tool.py. Sidebar tab: 3DSC.
Default state: collapsed (DEFAULT_CLOSED).
Workflow inputs
The panel stores two points as scene properties:
alignment_point_1(Point 1)First reference point. Captured from the current 3D cursor position when Record is pressed.
alignment_point_2(Point 2)Second reference point. Captured the same way.
Both points are displayed in the panel as (x, y, z) formatted to two
decimals once recorded.
Orientation parameters
Only visible after both points have been recorded.
NameName assigned to the custom transform orientation and to the optional reference empty object. Default
D.x.x_alignment(follows the Extended Matrix naming convention for stratigraphic alignments).Type— alignment strategyXYZ from Points— Point 1 → Point 2 defines the X axis; Y is orthogonal in the horizontal plane; Z is derived assuming X and Y are on the same level.XY axis from Points - Z not modified— Point 1 is the origin, Point 2 defines the X direction, Z remains the global Z axis. (Default — the safer choice when the survey is approximately level.)
Keep ObjectWhen enabled (default), the empty used to anchor the orientation is left in the scene so it can be re-used or re-named later. When disabled, the empty is created only as a scratchpad and removed at the end.
Operators
view3d.record_cursor_location— RecordStores the current 3D cursor location into the scene property referenced by
location_prop(eitheralignment_point_1oralignment_point_2).view3d.clear_alignment_points— ClearResets both recorded points to
(0, 0, 0).view3d.create_alignment_orientation— Create OrientationCreates the named custom transform orientation (visible in the Blender header Transformation Orientations dropdown) and the optional reference object.
Typical workflow
Position the 3D cursor on the first reference target (Shift + Right click or Snap → Cursor to Selected).
Press Record next to
Point 1.Move the cursor to the second target and press Record next to
Point 2.Choose
Typeand confirmName.Press Create Orientation. The new orientation is now selectable in the Blender transform header.
Remember
The created orientation is a standard Blender custom orientation — it persists with the blend file and can be applied to any subsequent transform operation.