Orthogonal Render
The Orthogonal Render panel (VIEW3D_PT_orthogonal_render)
automates the production of six orthographic views (Front, Back, Left,
Right, Top, Bottom) of a selected mesh, with resolution rules driven by
the object’s real-world size, and assembles the renders into a printable
SVG sheet template.
This page is the parameter and operator reference for the panel.
Source: orthogonal_render.py. Sidebar tab: 3DSC. Default state:
collapsed (DEFAULT_CLOSED).
Size categories
Objects are bucketed by their longest dimension. Each bucket has a configurable cutoff (in metres) and a target render resolution (in pixels).
Small (≤)/SmallresolutionDefault cutoff
0.5 m. Default resolution: configured per project.Medium (≤)/MediumresolutionDefault cutoff
1.0 m.Large (≤)/LargeresolutionDefault cutoff
2.0 m.X-LargeresolutionUsed when the object’s longest dimension exceeds
Large.
The four resolution scene properties registered are
ortho_render_small_resolution, ..._medium_...,
..._large_..., ..._xlarge_....
Output settings
OutputFolder where the six PNG renders and the final SVG are saved. The panel refuses to render until the
.blendfile has been saved (PNGs are written next to the blend).
SVG layout
TemplateSelects the SVG template family used to compose the printable sheet. Two families are supported in code (
FIXED_SHEETandFIXED_SCALE); the panel exposes them viascene.ortho_template_family.FIXED_SHEET— renders at the resolution required to fill the sheet at a virtual 1:10 zoom level.FIXED_SCALE— renders at the resolution required to print at the declared scale and DPI.
Operators
object.setup_orthogonal_render— SetupCreates the
OrthoRenderCameraand lighting rig sized to the active object’s bounding box.render.orthogonal_views— RenderRenders all six orthographic views to the chosen output folder.
render.create_orthogonal_svg— Create SVGComposes the rendered views into an SVG sheet using the selected template. Enabled only when the template is installed, the blend is saved, and at least one render is present.
render.open_templates_folder— Open Templates FolderOpens the on-disk folder containing the SVG templates so they can be added or replaced.
Typical workflow
Save the
.blendfile.Select the mesh to render.
Adjust
Sizecutoffs andResolutionsettings if needed.Press Setup — this creates the camera rig.
Press Render — six PNGs are produced.
Choose a
Templateand press Create SVG.
Remember
Resolutions are independent per size bucket. Tune them once per project so that small artefacts and large monuments share a coherent visual scale across the report.